This was the largest project of the first term. We were tasked with retopologizing a 3D character which we would later wrap, rig and animate.
For some reason I found the process of quad drawing over the 3D model very difficult which is reflected in my first two drafts:


As the wrapping process was unnecessarily difficult due to my bad geometry, I decided to repeat the process and be as meticulous and time intensive as needed to get an accurate result.
I was very satisfied with the end result which almost identically resembled the original model.
After that I found rigging, to be manageable as I coincidentally had some previous experience with rigging hard surface objects in 3DS Max.
I also found a tutorial on youtube for creating facial shapes that luckily used the same model as us:
The process was therefore a little smoother than I expected for the degree of complexity and level my level of skill.
This is the rendered lip-synch video:
Sadly, due to a crash in Maya I has lost my scene and cannot provide more pictures of my work.