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Collaborative

Research 3 – Tools

For the creation of the spaces I will be using Maya as I have now gained a degree of fluency in modelling and texturing. It is worth exploring using Unreal Engine to composite the animations as the real time rendering would make for an easier workflow between myself and the rest of the group however it is the piece of software I have the least experience on and I might end up relying on after effects and nuke for compositing purposes. It is also worth exploring whether or not the animations should be added in post or ‘in camera’ using Maya or Unreal, what the most efficient workflow is and what workflow produces the better results.

I have started to learn how to use the nDisplay plugin of Unreal which lets us render multiple different displays onto our project and can be used for physical installations.

It would be possible that this technique allows us to create a virtual workspace where the animators can project their drafts from their own machines and see how they look. We could also experiment with the idea of an evolving shared installation space where anyone can project their work to a selected space.

For now I do not see any merit in projecting the animations as a material in Unreal as I have a better understanding of how to use Maya for the same purpose and I am not sure if there would be any advantages to overcomplicating this process but I will test it further.



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