Categories
Collaborative

Research 2 – Interior Design

When reading on interior design practices, partitioning space is done with the purpose of achieving the most harmonious/aesthetic environment out of an inherently utilitarian construction (e.g. a home, an office, etc.). In our case we our not bound by those rules and although we want to give the impression of realism in order to use our project as a model of how such spaces can be constructed, the prototype can be represent a more idealized form.

The idea of an open versus closed space presents a more interesting challenge. Above the apertures refer to things such as windows or doors and therefore the space is open to the ‘outside’. In our case we want to create the illusion that the space becomes open to a different world represented by the animations. At the same time we do not want to create a hard division between interior and animations in a way that would disrupt the immersion and communicate that the two spaces are separate or different in nature. Therefore our design decisions would have to navigate that balance.

Another concept which would be useful for our project is contrast. I’m mostly interested in the contrasts of materials and textures and how they will affect our composition. For example we can create a uniform or flowing space without much spatial contrast but simultaneously achieve the open effect discussed above by making our animations somewhat transparent in contrast to the opaque interior. Also, we could use this transparency as a ‘counterpoint’: our animations projected over the rough material of a wall could signal our purpose of ‘softening’ the everyday environment.

Leave a Reply

Your email address will not be published. Required fields are marked *