Categories
Maya

Hot Air Balloon

For this project we were tasked with creating a hot air balloon that we would also use in our Nuke class.

Along with our previous modelling skills, for this model, we had to employ different ways to created curved objects. I found the bend deformer we used for our ropes surprisingly difficult to use and less intuitive than the other tools we have used so far. Subsequently, I was not very pleased with my first draft.

1st draft of the hot air balloon

Along with practicing with the deformer tools, I also looked up a tutorial to help me improve the cage and burners and cage part of the model:

I also tried using a different way to model the basket. After that and our second class working on this this was my 2nd draft:

Basket, cage and burners
Knots
Hot air balloon 2nd draft

I was pretty content with the result although there were a lot of small improvements to be made.

I worked on finetuning everything while also following through on the tutorial above and creating yet a new basket, this time as an actual mesh. This is the final result:

Mesh basket
Burners
Final product in a scene

This was also our introduction to animation in Maya. Here is the animated balloon composited in Nuke:

Animated hot air balloon in Nuke
Categories
Maya

Glasses and Bottles

For this project were were introduced to curves in Maya.

CV curve along an image plane for reference
Final result in scene

Categories
Maya

Cybertruck

The class worked on this project during the 1st week, during which I was absent due to an issue with my enrolment. That ended up benefiting me as I worked on it with the added knowledge we got on our second week of classes.

I found this tutorial to help me along the process:

What I found particularly useful was the detailed sketches provided for reference.

Side view sketch

I tried to follow the tutorial as closely as I could, however it was extremely detailed and at certain parts I tried to adhere to the blueprints the best way I instead of copying precisely what was on video.

Cybertruck body 1st draft

I was quite happy with the wheels, which seemed complex at first but they were just another combination of extrusions and shifting vertices.

Wheels

I think the final result is decent for now but I am looking forward on getting better at modelling things like this as I am very interested in hard surface modelling.

Categories
Maya

Lego Man

For our second session we were tasked with create a 3D model of a lego figurine.

This task, although simple at first glance, was a great way for us to learn to use modelling tools in a creative way to derive more complex shapes from basic geometrical ones.

After a little practice, I came to find all these different tools straight forward and relatively easy to use. What I found challenging was creating shapes from imagination – using an image plane as reference is the only way I could get the dimensions right.


Lego Man in a scene
Categories
Nuke

Cleanup

Here we learned about rotopaint and regrain tools and how to use them to clean up a scene.

Plate

I decided two clean up the posting board and the side of the lockers as they were the most visually cluttered:

Cleanup

Then I used cornerpins to add new elements to the scene:

Final result

Here is the script:

Locker cleanup
Posting board cleanup
Adding elements

Categories
Nuke

Poster Swap – Planar Tracking

Here we learned how to use the planar tracker to track things in multiple depth layers. For our homework we had to swap out the middle poster of this scene:

Replaced poster

Script:

Categories
Nuke

Phone Screen Swap

Categories
Nuke

Color Grading

As part of our lesson on all the Nuke utilities relating to color and the process of color grading, we were tasked with color grading a 3D model to match our plate.


3D model merged over plate

At first, I found myself quite overwhelmed by the number of different controls that are involved in the color grading process as well as the ways in which they interact or interfere with each other. But even after becoming more familiar with all the knobs and buttons I could not quite visualize the end product. I discovered that I had not been paying close enough attention to the importance of color in composition and especially in this case, how it affects verisimilitude. Adding to that the mathematical aspect of the process when working as a compositor, I realized that manipulating color is one of the most important skills of the job and one that cannot be mastered overnight.

I found this series of tutorials by the foundry very helpful in steering me in the right direction.

It became clear to me that the first thing that the most obvious first step was to lift the blue tones of our model as it is placed between two sources of blue light (the sky and the sea). I used the saturation node to roughly match the blues of the plate and the model.

Saturation node

I went through a lot of trial and error to come up with an acceptable result but I felt hindered by the fact that still I did not quite know what the ideal end product looks like.

Final product
Script

I found this task unexpectedly challenging which has motivated me to research and learn more about this process and also to keep trying to develop a better eye for color.

Categories
Nuke

Rotoscoping

Our first task when working directly in nuke is to use rotoscoping to create a matte. Other than training in this specific skill, this was also our first opportunity to get more familiar with Nuke workflows.

I found rotoscoping to be quite straightforward and intuitive yet time-consuming and tedious. I did not encounter a problem that I could not solve if I just dedicated more time and I did not have any trouble understanding the different tools and controls.

However, I did gain the following insights:


1. As Gonzalo instructed from the beginning, it is vital to take enough time to look at the plate thoroughly before starting to work and plan out your actions, especially when it comes to adding keyframes. Once I got a feel for how the software behaves I had a much easier time understanding motion and planning out my animation.

2. Intelligently splitting your rotos into as many basic geometrical shapes as possible is both time efficient and flexible. Initially, I was splitting my shapes based on body parts or whatever my human brain understood as a distinct part of a whole. I quickly understood that was not very smart as the software does not understand how a hand is supposed to move but if you simplify the geometry you make editing for yourself easier.

Using a number of different shapes
Script
Final product
Categories
Nuke

City of London – A 15-second film

Moving from the photography-based project of the previous week to an exercise in cinematography and amateur filmmaking, we were tasked with creating a 15-second film around the concept of ‘the city’ and specifically the city of London.

Upon hearing the concept being explained, I was immediately reminded of this iconic montage from the movie Snatch (2000):

I had always found that to be a very innovative way of conveying the passage of time and change of location in a film and so I created my short film as a loose tribute.

I filmed various scenes from the London underground, sped them up, and joint them together with sharp cuts in order to convey the hectic, mundane and claustrophobic aspect of the big city. To juxtapose that with the grandeur and beauty which is also a part of life in London, I faded into white a wide shot of Westminster.

Similar to the mood board, I found this an apt exercise in combining concept and craft. This time, I tried to be more aware of how I used the lens, at least as much as filming outside with my phone allowed me.



REFERENCES
Snatch (2000)