Our first task when working directly in nuke is to use rotoscoping to create a matte. Other than training in this specific skill, this was also our first opportunity to get more familiar with Nuke workflows.
I found rotoscoping to be quite straightforward and intuitive yet time-consuming and tedious. I did not encounter a problem that I could not solve if I just dedicated more time and I did not have any trouble understanding the different tools and controls.
However, I did gain the following insights:
1. As Gonzalo instructed from the beginning, it is vital to take enough time to look at the plate thoroughly before starting to work and plan out your actions, especially when it comes to adding keyframes. Once I got a feel for how the software behaves I had a much easier time understanding motion and planning out my animation.
2. Intelligently splitting your rotos into as many basic geometrical shapes as possible is both time efficient and flexible. Initially, I was splitting my shapes based on body parts or whatever my human brain understood as a distinct part of a whole. I quickly understood that was not very smart as the software does not understand how a hand is supposed to move but if you simplify the geometry you make editing for yourself easier.

